Editing 3D Model Importer

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* If you do not specify a Custom Mesh Collider .obj, then the game will calculate a box collider to fit your object.
 
* If you do not specify a Custom Mesh Collider .obj, then the game will calculate a box collider to fit your object.
 
* Custom Mesh Collider is just a way for you to have a collider that isn’t a box. It’s best to use a simplified version of your model with less than 255 triangles.
 
* Custom Mesh Collider is just a way for you to have a collider that isn’t a box. It’s best to use a simplified version of your model with less than 255 triangles.
* The reason is must have below 255 triangles is a an engine limitation on the complexity of a collision collider.
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* The reason is must have bellow 255 triangles is a an engine limitation on the complexity of a collision collider.
 
* If you model is already sufficiently low poly enough you can use the same for the Custom Mesh Collider.
 
* If you model is already sufficiently low poly enough you can use the same for the Custom Mesh Collider.
 
* You should only use a Custom Mesh Collider if a box collider will not work, due to performance (Box Collider is much more optimized in the physics engine)
 
* You should only use a Custom Mesh Collider if a box collider will not work, due to performance (Box Collider is much more optimized in the physics engine)

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